, you can restore the sounds for all of the vanilla weathers. But if you remove - RAID Weathers.esp! from Reverb Interior Sounds Expansion.esp_Thunder_SRD.yaml By default, you will not hear any interiors in weathers. For example, RAID Weathers extends the pool of "thunderstorm" weathers. Mods that add additional "thunderstorm" weathers will be disabled for the sake of consistency, but you can re-enable them for the trade-off of not having interior thunder sounds in _all_ interiors. Mods that emulate vanilla weathers are fine. This is slightly difficult to check for, but not impossible.Ī check has been put in place for every storm-y weather in the vanilla game. Reverb Interior Sounds Expansion adds interior thunder sounds to most interiors. Users of Audio Overhaul for Skyrim may prefer the louder reverb profiles of the original – but I encourage you to give it a try. If you are installing over Audio Overhaul for Skyrim, please check your in-game audio settings. You can consider this a more "toned down" and tame version of what's available currently. ■ Fewer bugs and oversights compared to alternatives.Īdditionally, certain features have been lifted from the original (but modified and improved).Īs an example, sewers in Riften now have extended ambience to differentiate itself from Imperial Forts.ĭesigned from the beginning to play friendly with both the base game and Audio Overhaul for Skyrim output models. ■ New sounds specifically designed for interior playback. ■ No ambience designed and intended for exteriors in interiors ■ Less repetitive sounds with a lower chance of overlapping. ■ Less send, resulting in a clearer and less washed-out sound. ■ Correct reverb models that account for size and material. ■ Singular focused – as few edits and features as possible to accommodate all users. Here are some differences between this mod and Reverb and Ambience Overhaul. There will unfortunately be several comparisons made between this and what's currently available. In vanilla, these would not attenuate with distance, meaning they would play very front, center, and often at very loud volumes. Output models typically associated with dragon crash landing, dragon resurrections, and tail attacks have been "fixed". The reverb send of these models have been made slightly quieter to take into account the changes made. NPCs voices will travel slightly further, but at the rate of a logarithmic falloff curve to compensate. The newly added audio files were created for and are unique to this mod.įeel free to consider them a modder's resource.Īdditionally, minor changes and fixes have been made to the existing sound output models in vanilla. This mod introduces reverb to locations that didn't originally have any, adds exterior reverb (not in the base game) to simulate sound subtly reflecting on outdoor surfaces, complete remodel to the game's existing reverb templates (instead of minor tweaks to loudness), interior ambience that includes wooden creaks, weather-contextual wind designed to be heard in interiors, and an interior weather module with light built-in compatibility checks for the most popular weather mods to ensure no sounds are overlapping and playback is consistent. Reverb Interior Sounds Expansion is a thoughtful, vanilla-friendly overhaul of base game interior reverb and ambience – powered by Sound Record Distributor and influenced by Audio Overhaul for Skyrim SE. Audio Overhaul for Skyrim SE ◈ Immersive Sounds CompendiumĪudio Overhaul - Immersive Sounds Integration ◈ Engine Fixes
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